Auto Fist is a simple auto-playing mini-game. Players take on the role of a green-haired boxer and defeat monsters and inner demons through auto-playing to level up and gain more powerful abilities.

Why choose to develop the game?

The author, who was obsessed with Tap tap loot, made it on a whim. Recently, I happened to review "Rocky" again and naturally took the indomitable protagonist as the prototype of the game's main character. The two monsters represent the dark side and fears within one's heart. The protagonist upgrades by defeating enemies without interruption, thereby obtaining skills and equipment.

Develop photos


Development difficulties and ideas

The development difficulty lies in the fact that I am a Unity novice. I usually make games using UE Blueprints. This game was an attempt to use Unity programming when I didn't want to play the "UE Match-3" game. So, it had many, many bugs at the beginning. I spent a lot of time fixing the bugs in the scripts and I was very inexperienced. The most regrettable thing is that many of my ideas couldn't be realized. For instance, I initially planned to have a skill tree and an equipment system, but due to frequent errors, I had to temporarily abandon these mechanisms to make this simplest version possible.

Video link:

Published 25 days ago
StatusReleased
PlatformsHTML5
AuthorCeresome
Made withUnity
ContentNo generative AI was used

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